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- ==============================================================================
- September 1st, 1989 Bernardo Zamora
- ==============================================================================
-
-
- 3DPLAYER.EXE (Version 1.0)
- ---------------------------
-
-
-
- IMPORTANT : Be sure to read the file READ.ME before proceeding
- with this document.
-
-
-
- =====================
- Contents of this file
- =====================
-
-
-
- I - Note by the author
- II - 3DPlayer sintax
- III - Video Modes
- IV - Farewell
-
-
-
- ======================
- I - Note by the author
- ======================
-
-
- This programs plays pre-recorded 3D animations. This 3D files
- were previously recorded with an spececial program still under
- developement. This animations are for your entertainment only,
- the main program cannot be obtained yet.
-
-
- All the original program was developed under the Turbo Pascal 5.0
- system. I thank Borland for the great environment they provide
- to develop programs.
-
-
- The program was fine-tuned to provide the fastest animations
- possible for any kind of adapter. There are TWO different
- animations possible, wire-frame and solid-model rendering.
- The solid-models are pre-recorded as 'pictures', and can
- only be played back in the same resolution and video-mode.
- The wire-frame animations can be played back at the best
- video-mode provided by your adapter. If you want to force
- a video mode please refer to the VIDEO-MODE table in
- chapter III.
-
-
- This document contains the sintaxis of all the parameters accepted
- by 3DPlayer V1.0. If you have any comments, please forward them
- to me. (Addressed provided at the end of this document).
-
-
-
- ============================
- II - 3DPlayer command sintax
- ============================
-
-
-
- IMPORTANT : When first loaded, 3DPlayer auto-detects the adapter
- and video mode unless overriden by the 'mode' or
- 'adapter' parameters.
-
-
- The sintax of the player is :
-
-
- 3DPLAYER file_name repetitions [delay] [video_mode] [adapter]
-
-
- 'file_name' is the name of the file to be 'played back'. Please
- type the COMPLETE FILE_NAME (name.ext). The only extensions
- accepted are ".ANI" or ".CUA".
- (ANI=wire_frame animation, CUA=solid_model animation).
-
- 'repetitions' is an integer that tells the player the number
- of times the animation will be played. If it is 0, the
- animation will continue until the user presses a key.
-
- 'delay' is the number of miliseconds between each frame. The default
- value is 20 msec. To keep the default value you can type "-1"
-
- 'video_mode' overrides the auto-detected video_mode. Refer to
- the table in the next chapter to see which mode is supported
- by each adapter.
-
- 'adapter' : overrides detected adapter.
-
-
- EXAMPLES
- ========
-
- * To replay animation (wire-frame) "TEX" 4 times :
- 3DPLAYER tex.ani 4
-
- * To play ZOOM.ANI 5 times in CGA mode (you have VGA) :
- 3DPLAYER zoom.ani 5 -1 0 1
-
- * To replay TEX animation (solid_model) until keypress (it was
- recorded on CGA, so you have to OVERRIDE any other adapter & mode) :
- 3DPLAYER tex.cua 0 -1 0 1
-
-
- NOTE
- ====
-
-
- If the mode & adapter requested cannot be used, the PLAYER tries to
- use the highest video mode of the requested adapter. If the adapter
- doesn't respond, PLAYER uses the highest video mode for the detected
- adapter.
-
-
-
-
- =================
- III - Video Modes
- =================
-
-
-
- 'Adapters and provided video modes'
- -----------------------------------
-
-
- Name of ID= Number
- Adapter of adapter Mode Resolution Explanation of mode
- ----------------------------------------------------------------------------------
- CGA 1 0 320*200 uses black, light green,
- ligth red and yellow.
- 1 320*200 uses black, light blue, light
- magenta, white.
- 2 320*200 uses black, green, red and
- brown.
- 3 320*200 uses black, blue, magenta and
- light gray.
- 4 640*200 monochrome.
- ----------------------------------------------------------------------------------
- MCGA 2 0 320*200 uses black, light green,
- ligth red and yellow.
- 1 320*200 uses black, light blue, light
- magenta, white.
- 2 320*200 uses black, green, red and
- brown.
- 3 320*200 uses black, blue, magenta and
- light gray.
- 4 640*200 monochrome.
-
- 5 640*480 monochrome.
- ----------------------------------------------------------------------------------
- EGA 3 0 640*200 16 colors.
-
- 1 640*350 16 colors.
-
- ----------------------------------------------------------------------------------
- EGA64 4 0 640*200 16 colors.
-
- 1 640*350 04 colors.
- ----------------------------------------------------------------------------------
- EGAMono 5 0 640*350 monochrome.
- ----------------------------------------------------------------------------------
- HercMono 7 0 720*348 monochrome.
- ----------------------------------------------------------------------------------
- VGA 9 0 640*200 16 colors.
-
- 1 640*350 16 colors,
-
- 2 640*480 16 colors.
- ----------------------------------------------------------------------------------
-
-
-
-
- =============
- IV - Farewell
- =============
-
-
-
- +===========================================================================+
- | Any comments? |
- | |
- | Forward them to BITNET : |
- | Bernardo Zamora |
- | BL306971 at TECMTYVM (Monterrey - Mexico) or |
- | PL306971 at TECMTYVM (Monterrey - Mexico) or try asking for me in |
- | EM304599 at VMTECMEX (Mexico City) |
- | |
- | Or by mail : |
- | Bernardo Zamora, |
- | Paseo de la Herradura #126, |
- | La Herradura, |
- | Mexico 53920, Mexico City. |
- | MEXICO. |
- | |
- | Any mail delivered to my BITNET address will be answered. Thanks. |
- +===========================================================================+